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Using Magery Spells for Custom Magic Systems
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Archaaz
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Post: #1
Using Magery Spells for Custom Magic Systems
I am creating a couple of custom magic systems, basically rewriting Necromancy and Spellweaving into new skills entirely. So far I have scripted some custom spells, borrowed or altered others from Necromancy, and will likely use some altered and renamed versions from Spellweaving as well.

I would like to include a few Magery spells in each system (or at least their effects), but renamed, and with different reagents, etc. I likewise want to keep Magery as a separate skill entirely. I noticed that there is no soft-coded sphere file containing the Magery spell effects, and assume that they are hard-coded somewhere. Is it possible to use Magery skills in this manner without soft-coding them from scratch?
(This post was last modified: 09-20-2013 10:49 PM by Archaaz.)
09-20-2013 10:48 PM
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darksun84
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Post: #2
RE: Using Magery Spells for Custom Magic Systems
you can use the command spelleffect for using magery spells inside the @Effect trigger of the custom spell.


SPELLEFFECT spell_id, strength, source_character_uid, source_item_uid W Causes the character to be affected by a spell.


It will fire the @effect trigger of the relative magery spell
09-20-2013 11:06 PM
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Archaaz
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Post: #3
RE: Using Magery Spells for Custom Magic Systems
Wow, that was fast. Thanks!
09-20-2013 11:32 PM
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