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scripted speech guard?
Author Message
x77x
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Post: #1
scripted speech guard?
only a few triggers worked in 51a... any ideas the proper way to get this to work? i want an npc to attack any shaddy shit, person or monster =P

Sphere/SPEECH

Code:
ON=@SeeNewPlayer
IF (<SRC.CRIMINAL>=1) | (<SRC.KARMA><1000) | (SRC.KILLS>3) | (<BRAIN>==BRAIN_MONSTER) | (<BRAIN>==BRAIN_UNDEAD) | (<BRAIN>==BRAIN_DRAGON) | (<BRAIN>==brain_beserk)
ATTACK

ON=@PersonalSpace
IF (<SRC.CRIMINAL>=1) | (<SRC.KARMA><1000) | (SRC.KILLS>3) | (<BRAIN>==BRAIN_MONSTER) | (<BRAIN>==BRAIN_UNDEAD) | (<BRAIN>==BRAIN_DRAGON) | (<BRAIN>==brain_beserk)
ATTACK


ON=@SeeNewPlayer
IF <SRC.KILLS>>=4
ATTACK
ELSE
IF <SRC.KARMA><=-9000
ATTACK
ELSE
IF <SRC.CRIMINAL>=1
ATTACK
ENDIF

thx

Dragons of Time 2000-2020
http://dragonsoftime.com
03-23-2014 03:45 AM
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Messages In This Thread
scripted speech guard? - x77x - 03-23-2014 03:45 AM
RE: scripted speech guard? - x77x - 03-26-2014, 04:43 AM
RE: scripted speech guard? - jdchixin - 07-17-2014, 04:28 PM

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