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respawn a spawn via trigger script?
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x77x
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Post: #1
respawn a spawn via trigger script?
im trying to make the spawn respawn on a timer...

Code:
ONTRIGGER=TIMER
IF (<TYPE>==34) && (<LINK><04fffffff)//if spawn and a LINKED to guildstone spawn
IF (<TIMER>==0)
//
  IF <LINK.LINK>=04000e326//AoG   if townstones link = guildowner
   //SAY <LINK.LINK>
   STOP
   COLOR=835
   MORE={04166 1 04167 1 04168 1 04169 1 0416a 1}
   UPDATE
   START
   RETURN 0
  ENDIF
//
ENDIF
ENDIF

STOP and START do not work in 51a, i also tried DCLICK... nothing

im trying to respawn the spawn after the changes are made... ideas?

a forced DCLICK might work, but TRIGGER DCLICK just forces the trigger not the actual negating of the spawn


http://www.frawley.net/UO/sphere/admin_m...here_2.htm

cant get RESPAWN or RESTOCK to work either

woa! this works... BUT! the timers take too long to respawn everything in that sector

Code:
ONTRIGGER=TIMER
IF (<TYPE>==34) && (<LINK><04fffffff)//if spawn and is a spawn LINKED to townstone (spawn is linked to townstone, townstone is linked to guild UID)
IF (<TIMER>==0)
//
  IF <LINK.LINK>=04000e326//AoG   if townstones link = guildowner
   SAY Respawning...//<LINK.LINK>
   //TRIGGER DCLICK
   //NAME=<LINK.NAME> Spawnbit//sets name of spawn
   COLOR=835
   MORE={04166 1 04167 1 04168 1 04169 1 0416a 1}
   UPDATE
   SECTOR.RESTOCK
   RETURN 0
  ENDIF
//
ENDIF
ENDIF

if only i could just restock that one spawn!

Dragons of Time 2000-2020
http://dragonsoftime.com
(This post was last modified: 02-03-2018 02:50 AM by x77x.)
02-03-2018 01:41 AM
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