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					Elves issue
				 
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		admin phoenix   
		
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RE: Elves issue 
			 
			
				there are more than one solution for it   
The easiest way is that every one that create a char with the hardcoded charcreation will start in a room where you different gates. one for human and one for elven. 
the gates have to be triggert. 
 another way is that you change your mul files /gumps so that you cannot choose the elven on the hardcoded charcreation.
 
your second question about the clothing. 
solution 1: 
you have to trigger the clothes with 
on=@equiptest 
and check, if his a a elven (like the body or with for example tag0.race=1 // 1 = elven
 
another is, that you give the elven clothing a tag like tag.race=1 and check it via an event on the char and also the equiptest trigger
 
you see, there are several way and I think there a more solution I wrote down here
 
gr
 
phoenix
			  
			
			
			
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	| 03-30-2012 08:33 PM | 
	
		
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		Incanus   
		
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RE: Elves issue 
			 
			
				Take a look at the f_onchar_create function in sphere_serv_triggers.scp 
You could do something like this:
 
Code: 
 // This function is called after client have created a new char. 
// SRC   --> char being created 
// ARGN1 --> flags 
// ARGN2 --> profession chosen 
// ARGN3 --> elf 
// ARGS  --> account name 
// ARGO  --> the client creating the character 
[FUNCTION f_onchar_create] 
IF <SRC.OBODY>==c_elf_male 
    SRC.OBODY c_man 
    SRC.BODY c_man 
ELSEIF <SRC.OBODY>==c_elf_female 
    SRC.OBODY c_woman 
    SRC.BODY c_woman 
ENDIF
  
There are still missing checks for hair/beard and skin color ..
			  
			
			
			
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	| 03-30-2012 08:38 PM | 
	
		
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