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random values
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Van Glan Bloom
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Post: #1
random values
is there any way, when creating an item, eg a dagger, it be created with different damage and velocity values?

For example the first created dagger would appear with damage of 1 -3 and speed of 30 and the second with damage 1 - 2 and speed of 40. That is, the values are random
12-18-2018 09:20 AM
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darksun84
Sir Spamalot
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Post: #2
RE: random values
Take a look at @SkillMakeItem, I guess you can do that there

https://wiki.spherecommunity.net/index.p...llMakeItem
12-19-2018 01:18 AM
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Coruja
Sphere Developer
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Dimension Shard

Post: #3
RE: random values
DAM and SPEED properties are static values that should be defined directly on the weapon ITEMDEF header and can't be changed, but you can use AOS properties like INCREASEDAM and INCREASESWINGSPEED to be applied over these default DAM / SPEED values

eg: an weapon with INCREASEDAM=10 will cause 10% more damage, and INCREASESWINGSPEED=10 will make it 10% faster (you can also use negative values)

so you can use @SkillMakeItem to set these properties on weapons when they got crafted. Maybe something like this:
Code:
ON=@SkillMakeItem
IF (<ACT.ISWEAPON>)
   ACT.INCREASEDAM=<R5,10>
   ACT.INCREASESWINGSPEED=<R5,10>
ENDIF
12-20-2018 07:12 AM
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