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prevent becomming a criminal
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richm
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Post: #1
prevent becomming a criminal
Hello

I've set up a custom region, and anyone entering that region is given a specific EVENT, when leaving the EVENT is taken away.

Is there a way to incorporate into this EVENT that fighting in this region is not a crime? i.e. to prevent any players from becoming a criminal for attacking another?

Also, can anyone explain what the areadef "arena" does?

Thanks
Rich Smile
(This post was last modified: 09-05-2014 07:41 AM by richm.)
09-05-2014 07:40 AM
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kn4tseb
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Post: #2
RE: prevent becomming a criminal
u mean when doing criminal actions do not become the player a criminal?
09-06-2014 02:29 AM
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XuN
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Post: #3
RE: prevent becomming a criminal
@Criminal
09-06-2014 02:33 AM
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richm
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Post: #4
RE: prevent becomming a criminal
thank Smile
09-06-2014 05:14 AM
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richm
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Post: #5
RE: prevent becomming a criminal
So I understand that if i use the trigger:

ON=@Criminal
RETURN 1

My players wont become a criminal for doing a criminal action, however will they still become "attackable" (grey) to someone they hit first? i.e. they will have an attacker memory?

Has anyone got a function that scans the players memory to .remove any attacker memories it comes across? As players may have more than 1 attacker memory I presume it would need some sort of loop in the function to keep checking? This is unfortunately out of my capabilities at the moment Sad
09-08-2014 07:34 AM
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XuN
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Post: #6
RE: prevent becomming a criminal
You can take a look at @MemoryEquip trigger for items (@ItemMemoryEquip for chars). Any added memory is firing this trigger.

Edit: It is @MemoryEquip and not @LayerEquip.
(This post was last modified: 09-08-2014 11:02 PM by XuN.)
09-08-2014 04:22 PM
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Coruja
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Post: #7
RE: prevent becomming a criminal
try using ".region.arena 1" ingame on this region, or set ARENA=1 directly on the AREADEF script

I never used it and don't know if it works, but as the name suggests, this will turn the region into a "arena" and ppl can attack each other without being flagged criminal
09-11-2014 08:18 AM
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