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patching anim2.mul
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Nachtmusique
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Post: #1
patching anim2.mul
Ok, I know I've done this in the past with no problem so I'm feeling a bit dumb. I am trying to patch the Orc scout, orc bomber, and orc brute from the EC to replace the LBR versions in anim2.mul. I've commented out the body.def lines that revert them to the Orc or orc lord. And have verified that the bodyconv.def takes the correct anim slot and refers it to the correct anim2 slot. I've looked at mobtypes and tried several different types and still no animation is visible. I have my account resdisp at 7. I can't for the life of me figure out why this animation isn't showing up. Is there any reason it HAS to go in anim2? Couldn't I just add all anim patches to anim.mul instead?

On a side note, the patched animations in anim.mul display fine until death. It plays the death animation, but ends the corpse on the wrong frame of the sequence so that the Orc dies standing up. How can I fix this?
(This post was last modified: 07-12-2015 12:03 AM by Nachtmusique.)
07-12-2015 12:01 AM
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