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miss
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RanXerox
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Posts: 550
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Joined: Dec 2010
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Post: #4
RE: miss
ACTDIFF = Action Difficulty

From what I can tell, you can change the difficulty of the player's current action by changing this value. Any negative number means failure... but I am not sure what a positive number really means. Is that the minimum skill they need to perform that action successfully? Only a developer with access to the code could explain how it works.
09-02-2012 03:52 AM
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Messages In This Thread
miss - Art - 09-01-2012, 07:28 PM
RE: miss - Wap - 09-01-2012, 08:46 PM
RE: miss - Art - 09-02-2012, 01:11 AM
RE: miss - RanXerox - 09-02-2012 03:52 AM
RE: miss - Shaklaban - 09-02-2012, 04:31 AM
RE: miss - RanXerox - 09-02-2012, 04:57 AM
RE: miss - Skul - 09-02-2012, 05:07 AM
RE: miss - Art - 09-02-2012, 07:39 AM
RE: miss - Skul - 09-03-2012, 10:20 AM
RE: miss - Art - 09-08-2012, 09:27 AM
RE: miss - Skul - 09-11-2012, 05:31 PM
RE: miss - Art - 09-13-2012, 05:56 PM
RE: miss - Skul - 09-13-2012, 07:33 PM
RE: miss - Art - 09-14-2012, 04:51 AM
RE: miss - Skul - 09-14-2012, 10:38 AM
RE: miss - Art - 09-23-2012, 07:59 AM
RE: miss - RanXerox - 09-23-2012, 08:21 AM
RE: miss - Art - 09-23-2012, 08:29 AM
RE: miss - Skul - 09-23-2012, 08:29 AM
RE: miss - Art - 09-23-2012, 09:11 AM
RE: miss - Art - 09-23-2012, 10:18 AM
RE: miss - Skul - 09-23-2012, 11:09 AM
RE: miss - Art - 09-23-2012, 06:54 PM
RE: miss - ShiryuX - 09-24-2012, 10:59 AM

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