The following warnings occurred:
Warning [2] Use of undefined constant SAPI_NAME - assumed 'SAPI_NAME' (this will throw an Error in a future version of PHP) - Line: 3388 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3388 errorHandler->error
/showthread.php 116 build_archive_link
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/inc/functions.php 3324 build_forum_breadcrumb
/showthread.php 195 build_forum_breadcrumb
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/showthread.php 195 build_forum_breadcrumb






Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
miss
Author Message
Art
Journeyman
*

Posts: 118
Likes Given: 0
Likes Received: 1 in 1 posts
Joined: Apr 2012
Reputation: 0



Post: #21
RE: miss
Also i checked 'skillgain hiding,<eval <hiding> / 10>' and skill grow faster than by default. You said start from 0.. then there should be random? From 0 to <hiding>/10 ?
(This post was last modified: 09-23-2012 10:18 AM by Art.)
09-23-2012 10:18 AM
Find all posts by this user Like Post Quote this message in a reply
Skul
Master
**

Posts: 413
Likes Given: 0
Likes Received: 19 in 15 posts
Joined: Jun 2012
Reputation: 9



Post: #22
RE: miss
not totally sure, I use skillgain at the level of skill I have, works fine but then again I use custom skillgain using @skillgain. I'm not sure exactly how it works since it doesn't really plug into any 'theme' of values other than from 0 - 100? You can always test as a GM by typing 'skillgain wrestling (0 - 100)' and see how it gains differently.

"I ask a question to the answer I already know."

Marchadium :: http://www.marchadium.ca/ :: Join us!
09-23-2012 11:09 AM
Visit this user's website Find all posts by this user Like Post Quote this message in a reply
Art
Journeyman
*

Posts: 118
Likes Given: 0
Likes Received: 1 in 1 posts
Joined: Apr 2012
Reputation: 0



Post: #23
RE: miss
yes i tested. Also i tested default skillgain with tracking log in
ON=@SkillGain
serv.log <argn1> <argn2> <argn3>

and i noticed that argn2 is randomly changing. Seems like difficulty level have random from range too.

Maybe somebody from developers, who have sources, could explain formula or how skill grow chance works, to override for own similar system?
(This post was last modified: 09-23-2012 07:07 PM by Art.)
09-23-2012 06:54 PM
Find all posts by this user Like Post Quote this message in a reply
ShiryuX
Journeyman
*

Posts: 249
Likes Given: 1
Likes Received: 19 in 14 posts
Joined: Mar 2010
Reputation: 4



Post: #24
RE: miss
I would... But well, most of the parameters or arguments used in the skill gain are hard to translate. It depends on so many things.
09-24-2012 10:59 AM
Visit this user's website Find all posts by this user Like Post Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 9 Guest(s)