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miss
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Skul
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Post: #11
RE: miss
If ACTDIFF is greater than your <SKILL> then it will fail, here's an example:
Code:
on=@hittry
actdiff=<eval <<serv.skill.<action>.key>> +1> //fails
actdiff=<eval {0 <<serv.skill.<action>.key>>}> //chance of fail from 0 to value of skill
actdiff=0 //always succeed

"I ask a question to the answer I already know."

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09-11-2012 05:31 PM
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Art
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Post: #12
RE: miss
Yes, but i need to make hits without any fails (miss). I did actdiff=0 as saying info, but then skill doesn't grow.
09-13-2012 05:56 PM
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Skul
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Post: #13
RE: miss
If skill doesn't gain, try triggering the gain using:
Code:
skillgain=<serv.skill.<action>.key> <<serv.skill.<action>.key>>

"I ask a question to the answer I already know."

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09-13-2012 07:33 PM
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Art
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Post: #14
RE: miss
Thanks, but is it should be skill key in second argument too? Or you typed mistake?
(This post was last modified: 09-14-2012 04:53 AM by Art.)
09-14-2012 04:51 AM
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Skul
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Post: #15
RE: miss
Code:
skillgain=<skill name> <skill level>

"I ask a question to the answer I already know."

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09-14-2012 10:38 AM
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Art
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Post: #16
RE: miss
Skill level does mean skill percent? For example, hiding is 50.0%, i'm trying 'skillgain hiding,50.0', but skill grow every attempt. Should i divide it by 10 like 'skillgain hiding,50' ? Then skill grow sometimes, but is it correct chances of growing like in default?
09-23-2012 07:59 AM
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RanXerox
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Post: #17
RE: miss
According to the wiki, the difficulty should be 0 to 100...
09-23-2012 08:21 AM
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Art
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Post: #18
RE: miss
So
Code:
skillgain hiding,<eval <hiding> / 10>

is right to set grow chances like as default?
(This post was last modified: 09-23-2012 08:29 AM by Art.)
09-23-2012 08:29 AM
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Post: #19
RE: miss
Well, skillgain is strange, it does not accept a decimal value, so skillgain=archery 50 would be skillgain at 50.0% archery. Value is from 0-100, I'm not sure if that considers anything about the player's skillclass though, maybe it is from 0 - (<skillclass.<action>> / 10)?

"I ask a question to the answer I already know."

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09-23-2012 08:29 AM
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Art
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Post: #20
RE: miss
Maybe exist other correct way where we will be sure about re-written system where skill grow will have same chances as default for rates=2.5 50.0 200.0 or 2.5 100.0 300.0
09-23-2012 09:11 AM
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