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mrkarlo
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Post: #1
mine
hey! please tell me, how can i release this thing. when you digg wit pickaxe, the ore mines only wit one piles of ore?
(This post was last modified: 08-07-2012 02:03 AM by mrkarlo.)
05-08-2012 05:16 AM
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mrkarlo
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Post: #2
RE: mine
Please help!
(This post was last modified: 11-13-2012 11:42 PM by mrkarlo.)
08-07-2012 02:03 AM
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mrkarlo
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Post: #3
RE: mine
for example: in tile we have iron ore with amount=10. How to make digg this 10 with one piles of ore?
11-13-2012 11:43 PM
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RanXerox
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Post: #4
RE: mine
The REGIONRESOURCE definition works like this:

Code:
[REGIONRESOURCE mr_iron]
SKILL=1.0,60.0   //The min,max mining skill required to reap min,max amount
AMOUNT=9,30      //The min,max of ore in each tile
REAPAMOUNT=1,3   //The min,max amount that can be mined at one time
REAP=i_ore_iron  //The type of ore to mine
REGEN=60*60*10   //The amount of time before the tile can be mined again

I think if REAPAMOUNT is not set at all then you can mine up to the maximum.
(This post was last modified: 11-14-2012 04:29 AM by RanXerox.)
11-14-2012 01:26 AM
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mrkarlo
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Post: #5
RE: mine
thaaaanks RanXerox!! very good,nice.
(This post was last modified: 11-14-2012 06:27 AM by mrkarlo.)
11-14-2012 02:27 AM
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mrkarlo
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Post: #6
RE: mine
i have a question, please help me! how to disable mining skillgain when you smelt 1+1+1+1+!+1 ores?
I whant that mining will gain only wit hard digging.
11-17-2012 06:30 AM
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Skul
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Post: #7
RE: mine
redo smelting entirely with @itemdclick and return 1, here's a little piece of code that might help:
Code:
on=@itemtargon_item
if (<act.type>==t_forge)
  if (<targ.type>==t_ore)
    if (((<targ.topobj.uid>==<uid>) || (<targ.distance> < 4)) && (<targ.canseelos>))
      //might need to add in your own skill test and gain
      serv.newitem=<targ.tdata1>
      new.amount=<targ.amount>
      trysrc <uid> new.bounce
      targ.remove
      return 1 //halt default process
    endif
  endif
endif

on=@itemdclick
if (<act.type>==t_ore)
  if (<isneartype t_forge 3>)
    //might have to add in your own skill test and gain
    serv.newitem=<act.tdata1>
    new.amount=<act.amount>
    trysrc <uid> new.bounce
    act.remove
    return 1
  endif
endif

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11-17-2012 05:51 PM
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mrkarlo
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Post: #8
RE: mine
thanks Skul! I made event.
Code:
on=@itemtargon_item
..........
and wit on=@itemdclick. Its works! Sorry, but what you mean
Code:
might have to add in your own skill test and gain
11-17-2012 08:56 PM
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Skul
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Post: #9
RE: mine
What I meant by that was you might have to add your own success rate and skillgain so player's can still gain from smelting and fail at smelting.

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11-17-2012 10:42 PM
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mrkarlo
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Post: #10
RE: mine
thanks! sorry for impudence, can you give me some example? Just 3-4 lines.
11-18-2012 12:41 AM
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