The following warnings occurred:
Warning [2] Use of undefined constant SAPI_NAME - assumed 'SAPI_NAME' (this will throw an Error in a future version of PHP) - Line: 3388 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3388 errorHandler->error
/showthread.php 116 build_archive_link
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/inc/functions.php 3324 build_forum_breadcrumb
/showthread.php 195 build_forum_breadcrumb
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/showthread.php 195 build_forum_breadcrumb






Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
item: resources=
Author Message
Diathim
Apprentice
*

Posts: 10
Likes Given: 13
Likes Received: 1 in 1 posts
Joined: Oct 2015
Reputation: -3



Post: #1
item: resources=
So in the itemdef blocks I notice an odd inconsistency in comparison to other sphere coding. Is there a reason the <amount> is called before the <resource_baseid>? Everywhere else in the code this seems to be a backwards logic in comparison. When compared to how weighed variables and processing newitem=<item_id>,<item_amt>,<item_bounce_uid>

This seems very redundant and inconsistent with the way we process item additions in the game.
(This post was last modified: 02-16-2016 07:09 AM by Diathim.)
10-21-2015 05:21 PM
Find all posts by this user Like Post Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)