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insinguild/isintown?
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admin phoenix
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Post: #1
insinguild/isintown?
is there a function out that checks if a player is in a guild or town?

thanks for helping me

gr

phoenix
08-11-2012 09:25 PM
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Extreme
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SphereCommunity

Post: #2
RE: insinguild/isintown?
<guild> return the guilduid, if dont have guild, return 0
<town> is the same thing I think =D

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08-12-2012 01:48 AM
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admin phoenix
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Post: #3
RE: insinguild/isintown?
yes, I am using it

ON=@STEP
IF (<src.GUILD>)

18:39:ERROR:(sphere_guild_items.scp,99)Can't resolve <src.GUILD>
18:39:ERROR:(sphere_guild_items.scp,99)Undefined symbol ''
08-12-2012 02:49 AM
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Shaklaban
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DOT

Post: #4
RE: insinguild/isintown?
it means stepping character is npc, npcs can't have guild.
08-12-2012 06:49 AM
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Extreme
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Post: #5
RE: insinguild/isintown?
(08-12-2012 02:49 AM)admin phoenix Wrote:  yes, I am using it

ON=@STEP
IF (<src.GUILD>)

18:39:ERROR:(sphere_guild_items.scp,99)Can't resolve <src.GUILD>
18:39:ERROR:(sphere_guild_items.scp,99)Undefined symbol ''
IF <SRC.ISPLAYER>
IF <SRC.GUILD>
ENDIF
ENDIF

STEPS BEFORE CREATE A THREAD
- Check the revisions log;
- Use the search button and use the keywords of your problem;
- Check the WIKI;
- Create a thread.
08-12-2012 07:03 AM
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Mordaunt
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Post: #6
RE: insinguild/isintown?
It's definately <src.guild> I run it in some of my systems though it is usually checking against something. i.e. checking that the person belongs to the guild that the building/object belongs to

Code:
if (<src.guild>==<obj.tag0.is_guild>)
    return 0
else
    src.move <def.access_inhibit>
    src.sysmessage @,,1 This property has been deemed private.
    src.sysmessage @,,1 You may not trespass.
    return 1
endif

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08-12-2012 12:29 PM
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