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i_memory: where you store the mem_flags
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Rizz
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Post: #1
i_memory: where you store the mem_flags
mem_flags are stored into a i_memory equiped on layer 30.

Usually when a player A hits another player B, they both equip the memory (with different flags of course but relate and linked to the players).

The memory doesn't decay (timer is always refreshed) so players can only remove this memory dying.

Is possible to manage or set the timer of this memory somewhere or should i act in a different way?

My intention is to remove this memory after 10 minutes to both players A and B at the same time.

I was thinking to @envirchange or @click... better idea?
05-14-2015 03:48 AM
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i_memory: where you store the mem_flags - Rizz - 05-14-2015 03:48 AM

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