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i_gold to Virtual gold
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ThatSide
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Post: #8
RE: i_gold to Virtual gold
(08-03-2015 08:06 PM)darksun84 Wrote:  I think it's safe to use gold function, but you will have to handle three problems

1-You have to redo things like "vendor train" and so on because they works on dropping money on the npc (should be easy i think ?)

2-A player want to give money to another player(You can do a sort of of "gold transfer" function)

3- The most important, when two or more players go to "hunt" together, you have to
handle "gold distribution" when killing npcs

1- Is it possible to avoid thing like training? For example setting all vendor skills to 0.0%? Cos vendors in my server are all invul. + I don't quite need players to get trained by them. If I do so, I could make a custom script for that.

2- For this I have planned to make a check or voucher system so players can make a check for limited amount of gold per day (to avoid players feeding their additional acc)

3- at the moment in my custom loot system the one who kills monster is the one who gets all the loot (except exp)

however u made me think about many things I have to work out...
08-03-2015 08:54 PM
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Messages In This Thread
i_gold to Virtual gold - ThatSide - 08-03-2015, 06:43 AM
RE: i_gold to Virtual gold - escribano - 08-03-2015, 06:48 AM
RE: i_gold to Virtual gold - ThatSide - 08-03-2015, 07:06 AM
RE: i_gold to Virtual gold - escribano - 08-03-2015, 07:13 AM
RE: i_gold to Virtual gold - XuN - 08-03-2015, 05:40 PM
RE: i_gold to Virtual gold - ThatSide - 08-03-2015, 07:41 PM
RE: i_gold to Virtual gold - darksun84 - 08-03-2015, 08:06 PM
RE: i_gold to Virtual gold - ThatSide - 08-03-2015 08:54 PM
RE: i_gold to Virtual gold - darksun84 - 08-03-2015, 09:06 PM
RE: i_gold to Virtual gold - ThatSide - 08-05-2015, 08:20 PM
RE: i_gold to Virtual gold - Ultima One - 08-05-2015, 11:54 PM
RE: i_gold to Virtual gold - ThatSide - 08-08-2015, 07:53 AM

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