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export custom buildings to text?
Author Message
x77x
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Post: #5
RE: export custom buildings to text?
but the output doesnt look anything like yours...

output
Code:
3254 -13 -20 4 0
3302 -13 -18 3 0
3304 -13 -18 3 0
3247 -13 -17 3 0
3247 -13 -17 3 0
3244 -13 -9 3 0
3247 -13 -6 3 0
3247 -13 9 3 0
3247 -13 9 3 0
3244 -13 11 3 0
3369 -13 13 3 0
3317 -12 12 3 0
3254 -11 -20 4 0


mulit
Code:
MULTIREGION=0,0,0,0
COMPONENT=01e36,1,1,0
COMPONENT=01e37,0,1,0
COMPONENT=01e38,-1,1,0
COMPONENT=01e39,-1,0,0
COMPONENT=01e3a,0,0,0
COMPONENT=01e3b,1,0,0
COMPONENT=01e3c,1,-1,0
COMPONENT=01e3d,0,-1,0
COMPONENT=01e3e,-1,-1,0


im guessing the output is in decimal, even if thats the case, the custom structure isnt there...
its all grass and flowers and whatnot...
its as if it only found the static hardcoded map items, not actual in game items you place down...



you know...
back in the olden days, wasnt there a program to turn your custom in game structures to a mul patch?

i just want a way to transfer structures from a 51a worldfile to 56b

Dragons of Time 2000-2020
http://dragonsoftime.com
(This post was last modified: 04-17-2013 01:17 AM by x77x.)
04-17-2013 12:46 AM
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Messages In This Thread
export custom buildings to text? - x77x - 04-16-2013, 07:58 AM
RE: export custom buildings to text? - x77x - 04-17-2013 12:46 AM
RE: export custom buildings to text? - eri - 04-24-2013, 10:29 PM

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