I cant remember exactly how the sphere calc the damage based on old T2A AR value
I found this 6 years old code here, it describes the % of each layer represents from the character AR
Code:
[DEFNAME layers_armor_percentage]
armor_layer_2 50
armor_layer_3 5
armor_layer_4 20
armor_layer_5 40
armor_layer_6 10
armor_layer_7 10
armor_layer_10 5
armor_layer_12 20
armor_layer_13 40
armor_layer_17 40
armor_layer_19 10
armor_layer_20 20
armor_layer_22 70
armor_layer_23 20
armor_layer_24 25
but as I said, I dont remember how it really works
My guess: the damage hits a random layer, and this layer represents X% from your character AR value
I think its goes like this:
Quote:Initial damage hitting you (not resisted yet): 30
You got hit on layer: 13 (= 40%)
Your AR: 70
Armor calculation: 40% of 70 = 28%
Damage calculation: 30 - 28% = 21
but note that this combat style is the old T2A-style from 10 years ago (too outdated). If you like this style go ahead, but you can use a newest AOS combat formula too (more complex, it uses 5 resists type instead 1), or even rewrite the whole combat formula to make your own style