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Worldspawn for Comminity Script pack?
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Kyrbis
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Post: #1
Worldspawn for Comminity Script pack?
Hi there.
Since all available methods of automatically spawning and decorating a new server are full of errors with the community script pack (named the 56a fullworld save breaks, the 55R spawnworld.scp doesn't work as far as i see) and xml-spawners like neruuns distro not work on sphere) I ask myself if someone here would have an efficent solution for having a homeserver with a living world.
I know the best and hardest way would be "Spawn it yourself", but also "Questions don't hurt, and why not be smart and just stay lazy if you can" ^^
I'm just curious if there are alternatives useable for the community script pack, would be very great.
03-26-2012 07:25 PM
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Twinsen
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Post: #2
RE: Worldspawn for Comminity Script pack?
You can use "CloudBR's ScriptPack" (download section). It has all the spawn points included.
03-26-2012 09:19 PM
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dagger4k
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Post: #3
RE: Worldspawn for Comminity Script pack?
It would be great if someone made a good sphere world pack that would be very useful; i mean one with simple doors, then one with vendors. Make sure to break them up a bit. The issue that you face with clouds pack is the save file is >20mb
03-26-2012 10:44 PM
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Khaos
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Post: #4
RE: Worldspawn for Comminity Script pack?
That's why static files should be in the static save. multis in the multisave. etc. Big Grin I would love to help but since im redoing axis cats and def's anything I release now would get changed later Big Grin
03-27-2012 05:08 AM
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cca
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Post: #5
RE: Worldspawn for Comminity Script pack?
It is essential to have a basic spawn system. This would provide a great interest in Sphere.
03-29-2012 01:55 AM
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dagger4k
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Post: #6
RE: Worldspawn for Comminity Script pack?
we could have a community spawn session Smile maybe not all join the server, but we can decide on towns to do then upload the save file. From there someone can make a master copy! =]
03-29-2012 07:28 AM
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cca
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Post: #7
RE: Worldspawn for Comminity Script pack?
I believe there is already some systems spawn.
It would be good for a basic system was in the SCP(Sphere Community Pack) and others could be developed in the community. Smile
03-29-2012 12:03 PM
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Kyrbis
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Post: #8
RE: Worldspawn for Comminity Script pack?
I'd really appreciate something like that, a community developed "mastersave", and i really would like to participate in that with the work i'm able to do at this moment. I'm a noob, but i have the ambition to learn Smile
when i have the time you know (since there's still this onerous real life around ^^)
I could also provide an online server with an empty world, or for example the one from Clouds pack and by function remove all spawners so only doors and decoration is set up.
03-30-2012 05:41 AM
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dagger4k
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Post: #9
RE: Worldspawn for Comminity Script pack?
i'm keen to help with this. I know so many people that get to this stage and they are like "what, I have to go around and spawn all the doors?"
(This post was last modified: 03-30-2012 10:38 PM by dagger4k.)
03-30-2012 10:31 PM
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Kyrbis
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Post: #10
RE: Worldspawn for Comminity Script pack?
sounds good. I say, lets do this! :-)
03-31-2012 02:49 AM
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