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World forge error
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Leonidas
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Post: #1
World forge error
Alright so a couple of weeks ago I decorated a place on my server, nuked all the items to "type 255", exported the area into a .wsc file, went into world forge, hit "getstaticindex", made sure "type 255" was checked, hit "freeze" and it worked perfectly. Went back into the game and removed all the items and everything was "frozen" in-game.

When trying to freeze another decorated area I have (which is floating in the black area, don't know if this would have anything to do with the error im getting) I get an error "Invalid item in patch file! Item#:0".

This is "Item #:0"

Code:
SECTION WORLDITEM 0
{
SERIAL 1073782280
NAME grasses
ID 3251
X 6270
Y 1281
Z 0
CONT -1
TYPE 255
AMOUNT 1
COLOR 0
}

When removing "Item: 0" and trying to freeze it again, it then gives the same error stating item: 1 is invalid. All the items have their type set to 255. I have no portals, doors, containers, or anything that shouldn't be frozen in the area I'm trying to freeze.

Here is the 2nd item in my .wsc file.

Code:
SECTION WORLDITEM 1
{
SERIAL 1073771823
NAME sandstone floor
ID 2077
X 6266
Y 1281
Z 0
CONT -1
TYPE 255
AMOUNT 1
COLOR 0
}


Why is it giving me this error? If there is no solution to this is there any other program I can use to "freeze" items? Thank you
12-17-2016 06:18 PM
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rastrero
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Post: #2
RE: World forge error
What do u mean with Freeze items? Dont get it.
12-19-2016 07:46 AM
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Leonidas
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Post: #3
RE: World forge error
Actually just figured out the problem. I meant "freezing items into the map", which would then allow you to remove all those items and the decorations would still be there. It writes those decorations into your statics0.mul and staidx0.mul files.

If anyone else comes across this problem, don't be a retard like me. I was trying to freeze items outside of the map in the black space, which I guess gives world forge an error. Once I moved my custom items to a black space within the map it worked perfectly.
12-19-2016 01:34 PM
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