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Water TERRAIN
Author Message
Coruja
Sphere Developer
*****

Posts: 987
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Joined: Jul 2012
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Dimension Shard

Post: #4
RE: Water TERRAIN
I found the problem, it was an small internal change that was making lines with "TERRAIN=min max" consider the value as 0 when its empty

This makes
Code:
[TYPEDEF t_jungle]
TERRAIN = 0ac 0bf
TERRAIN = 0ec
turn into
Code:
[TYPEDEF t_jungle]
TERRAIN = 0ac 0bf
TERRAIN = 0ec 0
and the water tile 0aa is located between 0 ~ 0ec so it was being considered as t_jungle

But anyway this is already fixed on latest 56d build, just update to this build and everything will work fine
09-03-2019 08:03 AM
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Messages In This Thread
Water TERRAIN - FiLoUs64 - 09-01-2019, 12:26 PM
RE: Water TERRAIN - Coruja - 09-02-2019, 04:40 PM
RE: Water TERRAIN - Nirad - 09-03-2019, 01:01 AM
RE: Water TERRAIN - Coruja - 09-03-2019 08:03 AM

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