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Walls on Dungeon Entrances.
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Shaklaban
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DOT

Post: #21
RE: Walls on Dungeon Entrances.
My method is:

PHP Code:
[itemdef i_no_field]
id=i_fx_yellow_dot
type
=t_nofield
name
=no field

on
=@create
attr
=attr_static|attr_invis

[function field_kontrol]
if (<
isneartype t_nofield 4>)
    
remove
elif 
(<isneartype t_moongate 7>)
    
remove
endif

[
itemDEF 03967]
//field of paralysis
DEFNAME=i_fx_field_paralyze
TYPE
=t_spell
CATEGORY
=Animations
SUBSECTION
=Paralysis Field
DESCRIPTION
=@
DUPELIST=03968,03969,0396a,0396b,0396c,0396d,0396e,0396f,03970,03971,03972,03973,03974,03975,03976,03977,03978,03979,0397a,0397b,0397c,0397d,0397e,0397f,03980,03981,03982,03983,03984,03985,03986,03987,03988,03989,0398a

on
=@create
tag
.alwayssend=1
timerf 1 field_kontrol 
12-12-2012 03:17 AM
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htid4life
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Joined: Mar 2012
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Post: #22
RE: Walls on Dungeon Entrances.
Hey Shaklaban

do u know how i can get to work on the wall of stone??

[Image: htid.jpg]
12-12-2012 03:26 AM
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Shaklaban
Master
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Posts: 378
Likes Given: 0
Likes Received: 1 in 1 posts
Joined: Mar 2012
Reputation: 8

DOT

Post: #23
RE: Walls on Dungeon Entrances.
just add same @create trigger to under wall of stone item (i_wall_of_stone_8)
12-12-2012 04:13 AM
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htid4life
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Posts: 162
Likes Given: 27
Likes Received: 4 in 3 posts
Joined: Mar 2012
Reputation: 2



Post: #24
RE: Walls on Dungeon Entrances.
Thanks Dude

[Image: htid.jpg]
12-12-2012 05:04 AM
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