Crusader
Master
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Joined: Apr 2012
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Erehwon New Hera
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RE: Vendors and Brains
I guess this is the wrong section, prolly this post will be moved in general help section... anyway:
directly from the spherewiki tutorial:
Code:
BRAIN_NONE 0 // Players: No brain. Convenient eh? :)
BRAIN_ANIMAL 1 // Animals: wander, attack only if attacked
BRAIN_HUMAN 2 // Human: wander and speak
BRAIN_HEALER 3 // Healer: heal ghosts players in proximity
BRAIN_GUARD 4 // Guard: attack bad guys I see
BRAIN_BANKER 5 // Banker: you can access your bank/stash through him
BRAIN_VENDOR 6 // Vendor: buys and sells things
BRAIN_BEGGAR 7 // Beggar: follows players around asking irritating questions
BRAIN_ANIMAL_TRAINER 8 // Trainer: can stable animals
BRAIN_THIEF 9 // Thief: no effect right now
BRAIN_MONSTER 10 // Evil: attack all players we see
BRAIN_BERSERK 11 // Crazy: attack anything we see
BRAIN_UNDEAD 12 // Undead: same as evil, just used for identification
BRAIN_DRAGON 13 // Dragon: breathes fire
basically a vendor type brain is able to accept the command buy and sell, and the related dialog window.
Depending on what u want to do u might change it or not.
about ur problem, a GOTO <coord> should do the trick, but u might need to check ur ini for settings about npc lost teleport and teleport distance....u might also want to set their home and homedist to the point u want they reach, to help them go in that spot.
,-)
(This post was last modified: 09-08-2014 08:43 AM by Crusader.)
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09-08-2014 08:40 AM |
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The following 1 user Likes Crusader's post:1 user Likes Crusader's post
artexd (09-08-2014)
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