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UOExt - We do what EA can't.
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Warstone
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Post: #2
RE: UOExt - We do what EA can't.
RC2 is on the test stage...

Changes from RC1 to RC2
[Core]
[ADD] UOExt now can read client launch params and use it like IP/Port (I.E: client.exe 127.0.0.1:2593 will fore client to connect to this IP/Port. Razor will be overrided).
[ADD] If normal connect won't answer as needed during Update process, UOExt wil try NOT port for same IP.
[ADD] Persistent connection to Update server it needed.
[ADD] Plugins now can export API for other plugins.
[ADD] x64 and Unix server support based on XML information for plugins.
[ADD] If debug, than log every unknown packet
[FIX] (Speedup) Updater now can update UOExt and reload it without reloading client.
[FIX] Broken "connect" API call.
[FIX] Broken UOExt.GUI.dll update reload.
[FIX] When update packet(s) hasn't come from server UOExt crashes.
[FIX] If no Plugins folder in UO - UOExt crashes.
[FIX] GetPacketLength error.
[DROP] WindowProc hook.
[DROP] Runtime injection API.
[GUI]
[CHANGE] New logo, that generated in runtime with semi-transparency. Tongue
08-06-2012 05:09 PM
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Messages In This Thread
UOExt - We do what EA can't. - Warstone - 06-24-2012, 10:21 PM
RE: UOExt - We do what EA can't. - Warstone - 08-06-2012 05:09 PM
RE: UOExt - We do what EA can't. - ShiryuX - 08-08-2012, 11:36 AM
RC2 is out! - Warstone - 08-16-2012, 08:38 PM

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