Rayvolution 
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Aetharia

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RE: Trying to move NPCs at night to "go home", I blame sectorsleep.
(08-11-2012 05:01 AM)Anarch Cassius Wrote: Mordaunt. @NPCLookatChar is NOT @NPCSeeNewPlayer as Rayvolution says.
The big problem is that sleeping sectors don't have their NPCs move. They are supposed to be moving at a reduced ratio not never: If SECTORSLEEP is 10 then a NPC in a slept sector should be taking one step for every 10 an NPC would if the sector weren't asleep.
This seems to work for everything but the movement and causes issues like this and NPCs being found clustered at spawn points.
Hrm, is there anyway to fix this or is it a hardcoded issue in 56b we're stuck with?
I don't recall ever having that problem in 51a or 55i and my forests animals were all set to distance 0, with only 4-5 spawngems per large area of forest.
It might not matter for my new server because I'm having region-specific animals and I can't let them roam free, so chances are I'll have a ton of spawns set to distance 40-50 this time around. But it still sounds like that could be a problem in certain situations.
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| 08-11-2012 05:37 AM |
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