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Timer/memory
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Gil Amarth
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Post: #12
RE: Timer/memory
And that is what my script do, I use more2 of the timer like a tag because is a empty unused space of memory, and later check how many serv.time has passed.

There is a few secure conditions like checking if there was a clean logout (crashes could cause problems, no @logout fires), and secure if serv.time has been reset to zero (serv.time goes automatically to zero in loooong periods of time, like 6 months).
And set the timer to -1 when you logout, for not add that time your character lingers in the worlds, before disappears.

All my script is how handle a timer with serv.time
(This post was last modified: 09-14-2012 05:03 AM by Gil Amarth.)
09-14-2012 05:00 AM
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Messages In This Thread
Timer/memory - Mordaunt - 09-10-2012, 03:07 AM
RE: Timer/memory - Extreme - 09-10-2012, 03:17 AM
RE: Timer/memory - Mordaunt - 09-10-2012, 03:23 AM
RE: Timer/memory - Gil Amarth - 09-10-2012, 08:22 AM
RE: Timer/memory - Mordaunt - 09-10-2012, 09:02 AM
RE: Timer/memory - Gil Amarth - 09-10-2012, 09:13 AM
RE: Timer/memory - Mordaunt - 09-10-2012, 11:03 AM
RE: Timer/memory - Gil Amarth - 09-13-2012, 06:33 AM
RE: Timer/memory - Mordaunt - 09-13-2012, 08:42 AM
RE: Timer/memory - Gil Amarth - 09-13-2012, 08:11 PM
RE: Timer/memory - Mordaunt - 09-13-2012, 09:59 PM
RE: Timer/memory - Gil Amarth - 09-14-2012 05:00 AM

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