The following warnings occurred:
Warning [2] Use of undefined constant SAPI_NAME - assumed 'SAPI_NAME' (this will throw an Error in a future version of PHP) - Line: 3388 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3388 errorHandler->error
/showthread.php 116 build_archive_link
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/inc/functions.php 3324 build_forum_breadcrumb
/showthread.php 195 build_forum_breadcrumb
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/showthread.php 195 build_forum_breadcrumb






Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Threads
Author Message
Staff_Stanic
Journeyman
*

Posts: 96
Likes Given: 25
Likes Received: 14 in 8 posts
Joined: Nov 2012
Reputation: 1

Dimension Shard

Post: #1
Threads
Guys, the Sphere runs in just one big process?
If yes, why don't explore parallelism (using Threads)? Or even simulate the parallelism, with context switching, for machines that do not have a multiprocessor or multi-core system.

For example, in the save we could have 5 threads, working at the same time and with that the possibility to decrease the save period.
With thread would be responsible for each file: spheredata, spheremultis, spherestatics, sphreworld and spherechars.

Here some links about Threads:
http://en.wikipedia.org/wiki/Thread_(computing)
http://msdn.microsoft.com/en-us/library/...s.85).aspx
http://www.advancedlinuxprogramming.com/...hreads.pdf
(This post was last modified: 10-01-2014 11:27 PM by Staff_Stanic.)
10-01-2014 11:08 PM
Visit this user's website Find all posts by this user Like Post Quote this message in a reply
[+] 1 user Likes Staff_Stanic's post
Extreme
Grandmaster Poster
***

Posts: 1,141
Likes Given: 217
Likes Received: 90 in 77 posts
Joined: May 2012
Reputation: 20

SphereCommunity

Post: #2
Re: RE: Threads
(10-01-2014 11:08 PM)Staff_Stanic Wrote:  Guys, the Sphere runs in just one big process?
If yes, why don't explore parallelism (using Threads)? Or even simulate the parallelism, with context switching, for machines that do not have a multiprocessor or multi-core system.

For example, in the save we could have 5 threads, working at the same time and with that the possibility to decrease the save period.
With thread would be responsible for each file: spheredata, spheremultis, spherestatics, sphreworld and spherechars.

Here some links about Threads:
http://en.wikipedia.org/wiki/Thread_(computing)
http://msdn.microsoft.com/en-us/library/...s.85).aspx
http://www.advancedlinuxprogramming.com/...hreads.pdf

Feeh and XuN have or had a plan to introducd this on sphere but it's very complex and the things can break the stability.

Feeh knows more and can explain better what is the difficults.

STEPS BEFORE CREATE A THREAD
- Check the revisions log;
- Use the search button and use the keywords of your problem;
- Check the WIKI;
- Create a thread.
10-02-2014 12:30 AM
Find all posts by this user Like Post Quote this message in a reply
kn4tseb
Master
**

Posts: 392
Likes Given: 45
Likes Received: 10 in 10 posts
Joined: May 2014
Reputation: 0



Post: #3
RE: Threads
Would be amazing to have a multi-threading sphere emulator also working at 64-bits!!
10-05-2014 01:48 PM
Find all posts by this user Like Post Quote this message in a reply
[+] 1 user Likes kn4tseb's post
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)