XuN
Sphere Developer
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Joined: Jul 2013
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RE: Temporary WIN download link
Updated to [build 2437 / GIT hash 012ce90], changed the link to a .rar providing revisions, *.ini files and .dic like a regular nightly download.
Here's the list of changes:
Code:
25-08-2015, Coruja
Fixed: Food items not restoring char FOOD correctly.
Fixed: HitLeech[Life/Mana/Stam] and HitManaDrain properties making hits/mana/stam rise over the max char limit.
[sphere_spells.scp]: Removed SOUND / EFFECT_ID from Teleport spell. These values are already handled by Sphere.ini settings, and sphere_spells.scp values was making it play twice.
27-08-2015, Coruja
Added: New STEPSTEALTH char property to set how many steps the char can walk invisible while using Stealth skill. This property is set when using Stealth skill, will decrease -1 on each walk step (or -2 if running) and will reveal when reach 0.
Changed: Trigger @StepStealth no longer use ARGN1 to force reveal, the ARGN1=1 can be replaced by STEPSTEALTH=0.
Fixed: Missing buff icon when using INVIS (GM command).
[sphere_skills.scp]: New Stealth softcoded skill.
-IMPORTANT: It's HIGHLY recommended update it, or this skill will stop working.
28-08-2015, XuN
Changed the way SPAWNS works, improved them and added more access functions:
- Removed MEMORY_ISPAWNED from source (still present as a def in sphere_defs.scp for backwards-compat)
- Updated SpawnItem to point directly to the spawn instead of redirecting to memory's link.
- Moved SpawnItem (R) to COjbBase to affect both chars and items.
- Spawned OBJs are now stored in the spawn, so SpawnItem only gives quick access to the spawn.
- Functions added to spawns:
- AT.n.KEY (R): Retrieves the 'KEY' val for the 'n' spawned item/char, examples: <at.0.name>, <at.0.str>...
- COUNT (R): Returns the total count of spawned items or chars.
- RESET (W): Removes every spawned Item/Char.
- STOP (W): Removes every spawned Item/Char and stops the Spawn.
- START (W): Same as DClicking the Spawn, but from function, without LOS/Distance/etc limitations (It just makes it start, doesn't reset it, so won't work if it's already working).
- ADDOBJ uid (W): Adds the given UID(the Item/Char must exist obviously, so it must be created before) to the Spawned list, it doesn't check for MORE2 < AMOUNT or anything, it's a forced add. Example:
ON=@GetHit
REF1=<SpawnItem>
SERV.NEWNPC=<baseid>
NEW.P=<P>
NEW.FLAGS |= STATF_CONJURED
REF1.ADDOBJ=<NEW>
- DELOBJ uid (W): The opossite of ADDOBJ, removes one OBJ from this list (just remove from the list, it's not removing the OBJ itself).
NOTE: While updating for this build, when server is loading for first time and converting MEMORY_ISPAWNED to SpawnItem and removing these memories, Sphere will throw a memory_leak exception after loading the world because of the difference between items before loading (chars with memory_ispawned) and items after loading (memory_ispawned removed).
Added PREVBUILD storing in the worldsaves the current BUILD (__GITREVISION__), usefull to apply changes when updating the bin. Usage: <SERV.PrevBuild>
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08-29-2015 01:23 AM |
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