The following warnings occurred:
Warning [2] Use of undefined constant SAPI_NAME - assumed 'SAPI_NAME' (this will throw an Error in a future version of PHP) - Line: 3388 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3388 errorHandler->error
/showthread.php 116 build_archive_link
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/inc/functions.php 3324 build_forum_breadcrumb
/showthread.php 195 build_forum_breadcrumb
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/showthread.php 195 build_forum_breadcrumb






Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
TAG.OVERRIDE.MOVERATE
Author Message
Khizag
Apprentice
*

Posts: 11
Likes Given: 0
Likes Received: 0 in 0 posts
Joined: Jun 2012
Reputation: 0



Post: #1
TAG.OVERRIDE.MOVERATE
Hi all
I have a sort of spell that morphs a pg into a bat and I would like to make the pg move very fast in that form.

I'm using TAG.OVERRIDE.MOVERATE over pg... like:

SRC.SAY DEBUG <SRC.TAG.OVERRIDE.MOVERATE>
SRC.TAG.OVERRIDE.MOVERATE=50
SRC.SAY DEBUG <SRC.TAG.OVERRIDE.MOVERATE>

But the speed remains the same... can someone help me?
07-28-2012 11:12 PM
Find all posts by this user Like Post Quote this message in a reply
darksun84
Sir Spamalot
****

Posts: 1,687
Likes Given: 245
Likes Received: 162 in 151 posts
Joined: Mar 2012
Reputation: 35



Post: #2
RE: TAG.OVERRIDE.MOVERATE
tag.override.moverate works only on npc

Players have speedmode but it's only useful if they are without an horse
SPEEDMODE
Gets or sets the speed that the player moves at. (0=Normal, 1=Double Speed on Foot, 2=Always walk, 3=Always Run on Foot/Always Walk on Mount, 4=Can not Walk or Run)
07-28-2012 11:37 PM
Find all posts by this user Like Post Quote this message in a reply
Khizag
Apprentice
*

Posts: 11
Likes Given: 0
Likes Received: 0 in 0 posts
Joined: Jun 2012
Reputation: 0



Post: #3
RE: TAG.OVERRIDE.MOVERATE
Ok, thanks!
But... I can't get it work...

Is this right?

SRC.SAY DEBUG <SRC.SPEEDMODE>
SRC.SPEEDMODE=1
SRC.SAY DEBUG <SRC.SPEEDMODE>

My pg say:
DEBUG 0
DEBUG 1
but his speed remains the same...
07-29-2012 12:04 AM
Find all posts by this user Like Post Quote this message in a reply
darksun84
Sir Spamalot
****

Posts: 1,687
Likes Given: 245
Likes Received: 162 in 151 posts
Joined: Mar 2012
Reputation: 35



Post: #4
RE: TAG.OVERRIDE.MOVERATE
hmm if you are using an old client speedmode doesn't work, i don't know from which version Shock
07-29-2012 12:57 AM
Find all posts by this user Like Post Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)