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T2A-era shard without pre-cast
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Barnabus
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Post: #4
RE: T2A-era shard without pre-cast
UO; I was 22 when i first bought UO and that was 14 years ago. Without doubt; there is no competetion there is no other game that still kicks up a fuss 14 years later. On top of this thanks to sphere there has been a 1000 customised versions of the game. The servers I found most populated, were also the servers I found pretty weak, espically on topics you mention such as STATCAP and SKILLCAP and combat in General.

Unfortuately skill based combat never seemed so popular, but thats because they havnt tried it !!!! Big Grin

A skillcap of 7000 and a statcap of 250, force classes by skill type, ensuring you are never going to meet a GM crafter that is going to pose a major threat to your warrior, it also kerbs these hybrid players getting to much from both sides, they have to be picky about thier skill/stat choice to get the right measure, this is why i always put higher INT restrictions on spells also, to stop so called TANKMAGES having an unfair advantage, with there lower str as they must spread some to int for casting, they are unable to wear heavier armors, this balance effect is easy to achieve by carefully selecting the CAPS.

Combat, now this is why I love sphere to me outside sphere combat looks gay regardless of the scripting. I cant really explain it, maybe it just looks to small and shiney, in sphere the cartoons are solid and big. (Thats kind of how i feel anyway)

Combat also must be balanced, I cant believe the amount of shards that have shite combat. Ive seen thier events were two players get ported into a little area, and they literally stand belly to belly casting and hitting one another untill ones dead, no fizzle, no skill, nothing remotely interesting and ultimately he with mutilpe +whatever items wins... I really hate that.

A pvp pit should consist of walls so that melee can run behind them and avoid mage spells, items shouldnt mod stats !....
The biggest Question in UO to me was always Melee vs Mage, and it must always be much harder for the melee to win in open spaces and much easier for the melee to win in cover such as a building, because of LOS and CastTime and half swing.
So im all for old skool capped and balanced pvp, its nice to see the skilled win rather than the spoilt.

OldSkool, isnt always the best and I dont understand client 203 junkies nor anyone that wont upgrade, ultimately you dont have to use all the new animations and weapons etc, but its nice to have them and remeber they can all be scripted into an oldskool system! Why do without the stygain dragon when its available.

Also the myth that later clients cause lag has been busted ever since we stopped using 56k dailup modems, today with highspeed broadband, client 7.19 runs as fast as 203 did all those years ago.

AncientRelams has all of this above including custom economys, keeps, custom crafting, the only thing you need to do to AR to complete it AngryLocomotive is tune in damages!!! So if you really want your ideal shard its here waiting.
07-09-2012 12:49 AM
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RE: T2A-era shard without pre-cast - Barnabus - 07-09-2012 12:49 AM

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