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Stealth - disable running
Author Message
Indiaret
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Posts: 45
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Joined: Apr 2016
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Post: #2
RE: Stealth - disable running
I could use probably @stepstealth trigger, but how to detect something like walk or run if player moves ? Is it possible ?

I mean:
on=@stepstealth
if (client_walk)
argn1=0
elif (client_run)
argn1=1 //reveal
endif
02-11-2020 04:48 AM
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Messages In This Thread
Stealth - disable running - Indiaret - 02-10-2020, 08:59 AM
RE: Stealth - disable running - Indiaret - 02-11-2020 04:48 AM
RE: Stealth - disable running - Coruja - 02-25-2020, 08:16 AM
RE: Stealth - disable running - Llirik - 02-25-2020, 10:17 AM

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