Xan
Apprentice
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Stat gain stops abruptly
So I've run into this problem...
Stat gain has seemed to stop on my server at 90 and I'm wondering if there's somewhere I need to be looking other than the sphere_skills.scp?
My testing involved simply macroing skills, standing in place, using Razor. I created a new character and let the macro run.
For example, one of the macros was Hiding. I was watching it throughout the day and found the skill to be primarily giving gains for DEX and secondarily giving gains in INT. This was expected, however, when DEX hit 90, all gains for DEX stopped (while INT continued to gain).
I then locked the INT gains to see what (if anything) would happen. I observed no gains after an hour or so more of macroing. I then got on a GM account and lowered the toon's Hiding skill (but did not touch the stats) and began macroing again. I let the macro run for about 8 hours, which maxed out the skill but not a single stat in DEX was gained.
I then tried casting clumsy on that character while they were macroing to try and artificially lower the stat to try and prompt more gains (as this had been an old technique I had used waaaay back in the day when playing on other servers) just to test results. The result of this was also 0 gains.
I know that the sphere_skills.scp script primarily defines the gain rate of skills, but it does have the "Generic advance rates for stats." Is this the only area to modify stats?
If it matters, I'm using Sphere .56b pre-release and WAS using the sphere_skills.scp from the pre-release script pack but have since replaced that with the sphere_skills.scp from the nightly since that has corrected a SKILL gain issue, but has not corrected the STAT gain issue.
Please note that this stat gain problem was apparent when using both versions of sphere_skills.scp.
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04-28-2015 08:32 AM |
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Xan
Apprentice
Posts: 8
Likes Given: 2
Likes Received: 1 in 1 posts
Joined: May 2013
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RE: Stat gain stops abruptly
First let me say that this was not a bug!
OK, so after downloading .56c as well as the nightly scripts and basically starting up a "from scratch" test server, I found that the situation I was in persisted. Here were my findings:
I set the advance rate (found at the top of sphere_skills.scp) for stats to 1,1,1 so that gains would be sped up.
I ran my test and found that it wasn't BONUS_DEX (as Coruja suggested) that I should've been looking for, it was STAT_DEX. Once I set this above the default value (90), and then resync'ed the server, gains started happening again. HOWEVER, they stopped once dex reached 100.
Here are all the edits that need to be made in order to correct my issue(s):
In sphere_skills.scp, the following lines need to be edited:
STATSUM=100 (~line 1300) <-- Change this value to whatever the max TOTAL stats is going to be.
STR=100 (~line 1303) <-- Change this value to whatever the max PER stat you want this to be.
INT=100 (~line 1304) <-- Change this value to whatever the max PER stat you want this to be.
DEX=100 (~line 1305) <-- Change this value to whatever the max PER stat you want this to be.
ALSO:
You will need to edit every skill appropriately so that the "STAT_STR/DEX/INT" values reflect the max values that your server is planning to have.
Sorry for the wall of text, I just wanted to post all this information for posterity, in case someone else runs into this issue in the future and is just as confused as I was.
Thanks Coruja and XuN for your help!
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04-29-2015 11:41 PM |
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