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Spells
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larmc20
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Post: #11
RE: Spells
No, it is wall of stone.

I played in a Shard which you could cross the wall of stone above the player one and the player one didnt get free from paralyze. So, he would be in the middle of a cross, paralized. Thus, the Player two could cast spells and attack him with weapons behind the corner of the cross of the wall of stone (ajaja of of of)_... You know what i mean?

I used the flag Nounparalyze but the wall of stone still getting out players from the paralyze. I dont know how to fix it.

also, I realised I cannot cast spells or attack using weapons from cross corners.

Do you know how can I fix it?
06-08-2013 08:57 AM
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larmc20
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Post: #12
RE: Spells
I could fix almost every thing...
I noticed that there is more than one file of spells... in a spell folder (sphere_spells_magery.scp) and in the main script folder (sphere_spells.scp). I left the both equal and it worked good (flags time...).
Well, now I only need to find out a way to make possible attack from the corners of crossed wall of stone...
06-10-2013 11:13 AM
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larmc20
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Post: #13
RE: Spells
I fixed everything by Sphere.ini

Sorry my lack of knowledge!
06-12-2013 07:56 AM
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RanXerox
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Post: #14
RE: Spells
What was the solution?
06-15-2013 10:12 AM
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larmc20
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Post: #15
RE: Spells
Well I dont know exactly what is the specific point because I have changed a few things in a row. I will test tomorrow one by one and tell you what I done to attack from diagonals.

RanXerox I found
// Uses the new LoS algorithm
// ADVANCEDLOS_DISABLED 0x00 // Disabled, use the old method
// ADVANCEDLOS_PLAYER 0x01 // Enabled only for players <<<<<<< I changed This one to attack from diagonals.
// ADVANCEDLOS_NPC 0x02 // Enabled only for NPCs
AdvancedLos=01|02
(This post was last modified: 06-15-2013 02:01 PM by larmc20.)
06-15-2013 01:50 PM
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