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Spell damage calculation
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darksun84
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Post: #2
RE: Spell damage calculation
Using the damage function will just add additional damage along with the spell damage.
Try use LOCAL.Effect and local.resist

See
Quote:Some changes on spell triggers (@Effect [spells] / @SpellEffect [chars]) to allow more user customization
-Renamed LOCAL.Dam to LOCAL.Effect, now it can be used on all spells (damage, buff, etc) instead only on damage spells

and
Quote:local.resist: Damage reduction to apply, it's set to 25 automatically when the spell is going to be resisted, then sysmessage <DEFMSG.RESISTMAGIC> will be shown. Setting it to 0 will result in no resist and no sysmessage. You can force or totally remove resists here.
NOTE: Since formulas will be calculated yes or yes from now, checks about spell's affecting this char or not should be moved to @SpellSuccess ( they should've been there from an start, but we all placed them in @SpellEffect Tongue) so @Effect won't even be called.
Fixed some spells not being correctly found in case of having multiple books since the code for GetSpellbook() returned the first found book, and this may not have the requested spell.
04-20-2017 11:50 PM
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Messages In This Thread
Spell damage calculation - Tastaran - 04-20-2017, 11:11 PM
RE: Spell damage calculation - darksun84 - 04-20-2017 11:50 PM
RE: Spell damage calculation - Tastaran - 04-21-2017, 12:34 AM
RE: Spell damage calculation - Coruja - 04-26-2017, 01:50 PM

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