maos32
Apprentice
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Joined: Sep 2013
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RE: Spawning a new world ?
Still dont work for me here the script i used to remove badspawn
[FUNCTION respawnmap]
//GO 1,1,0,<ARGN1>
FORCHARS <ARGN1> //8000
OBJ=<MEMORYFINDTYPE.memory_ispawned>
IF (<OBJ>)
SRC.SYSMESSAGE @032 Respawning <OBJ.CONT.NAME>
REMOVE
OBJ.TIMER=<EVAL {<OBJ.MOREX> <OBJ.MOREY>}*60>
ENDIF
OBJ=
ENDFOR
[FUNCTION respawnspawner]
//GO 1,1,0,<ARGN1>
FORITEMS <ARGN1> //8000
IF (<TYPE>==t_spawn_char)
SRC.SYSMESSAGE @032 Respawning <NAME>
IF <MORE2>==1
MORE2=0
ENDIF
TIMER=1
ENDIF
ENDFOR
__________________________________________________________
11:08:ERROR:(function_spawnbackground.scp,179)FOR Loop trigger on non-world object 'Shard name'
_____________________________________________________
Still have :
1:13:ERROR:Bad Spawn point uid=040008ba7, id=0
11:13:ERROR:Bad Spawn point uid=040008ba9, id=0
11:13:ERROR:Bad Spawn point uid=040008bab, id=0
11:13:Bad Spawn point uid=040008d01, id=0
11:13:ERROR:Bad Spawn point uid=040008cff, id=0
11:13:ERROR:Bad Spawn point uid=040008d03, id=0
Any way to remove all bad spawn ?
Fixed! i found a way
[function badspawndel]
FORINSTANCES i_Worldgem_bit
if !(<serv.chardef.<more>>)
remove
endif
endfor
src.sysmessage <dlocal._for> badspawn left.
Thanks anyway
(This post was last modified: 09-15-2013 07:27 PM by maos32.)
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09-15-2013 07:14 PM |
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