With some help I could give you a new UO game, but for now I don't have that time to keep working on it.
The new features:
- New map, 1/4 size of felluca.
- No mounts, everybody is equal.
- Classes and Subclasses like
Robber: Thief, Assassin and Rogue;
Mage: Wizard, Priest and Summoner;
Warrior: Barbarian, Paladin and Knight;
Archer: Ranger, Sharpshooter (the damage guy) and Windwalker (the stealth guy);
- City wars;
- Militias;
- New Mining system: you always mine a 'unknown ore', then you clean it in water and get the real ore. (awesome effect showing it going to water barrel then back to player)
- New Lumberjacking system: it's like the system posted here that you get the real wood from the tree. (you chop a oak tree, then you will get oak logs)
- Dungeon Raid system: you and your party goes to a paralel dimension (copy of the current world) in the dungeon selected and then you need to finish (kill everything) to reach the boss to kill and get a prize. You're safe with your party there, but if the time is over and you lost something there (body or stuff), eveything will be removed.
- Real time environment: if its day here, then is day ingame. If its winter here, then is winter ingame.
- NPCs Vendors don't works at late night. They're closed between 12pm until 6am. If the players need buy something, search a player or wait or program that.
- New Classes Spellbooks: each one will have a 16 spells in the book. Everything is new and is not used in the base spellbook. They will have a new book and a spellbar to place the spells icons, when clicked will cast the spell.
- New Alchemy system: a book will hold the recipe scrolls of various potions, will not use the old skillmenu. (I made it for Rayvolution (Aetharia) then I think I can use it for my server)
- NPC AI Events: animals have a custom ai event that will make them smarter, attacking opposite kinds and fishing/pee, etc.
- New Combat System: everything is remade. Based on OSI Combat System with my aditions like: spelldamage/physdamage will be increased or decreased by tags (like props on chars), Magic Resistance will give magic damage absortion. If is night and you're didn't cast nightsight or hold a light(candle, lantern) you have high chance to miss your enemy.
- Graveyard Champion System: mini champions that will summon a mini-boss to get prizes.
- AssistUO Negotiate Features (like Razor): I can control all filters can be used by Razor and AssistUO. And if the player don't use AssistUO or Razor, it will be disconnected. Thanks to Feeh for the help
- City Strongholds: all main city have a stronghold that is where the major can control the things of the city. If its invaded by others militia, the current city will lose the guards.
- Citizenship: if you live in a city and you're a citizen, you will have skillgain bonuses in shops based on skill. Example: if you enter in a Tailor Shop, you will get skillgain bonus in tailoring.
- New Character Creation: you will not create your character in the old method. You will login and choose the things like: sex, hair, beard, body color, hair/beard color, Name (unique) and one of Classes.
And lot of things should come together
Here is the map (copied from Rel Por server)
Interested? Tell me and we can work together, I just want to play in a no boring server.
I hate tell this, but if someone who I know will work hard on it, I send the whole thing to make it happen.