Ultima One 
Journeyman

Posts: 238
Likes Given: 7
Likes Received: 10 in 6 posts
Joined: Jan 2013
Reputation: 6
Ultima One

|
Some INI Questions
SectorSleep - What do the values 1-32 actually represent? I've got no idea what I want to set this to on my server.
UsePacketPriority - I assume this will prioritize player locations and so on over other packets? I also assume it is not needed on a higher spec server/connection?
UseExtraBuffer - no info on what this actually achieves or does. I guess I don't need it on a higher spec server?
Thanks!
ULTIMA ONE
The modern, sphere powered Ultima Online server
|
|
02-19-2013 07:49 PM |
|
|
darksun84 
Sir Spamalot
   
Posts: 1,687
Likes Given: 245
Likes Received: 162 in 151 posts
Joined: Mar 2012
Reputation: 35
![]()
|
RE: Some INI Questions
From the wiki :
Sector Sleep is a function added somewhere around TUS 0.45, which causes, well, sectors to sleep. In sphere.ini, you can specify an integer value for SECTORSLEEP. We'll call that value X for now. Every X minutes, Sphere checks to see if any players are in a particular sector. I believe this takes place in one of the background threads, but I'm not certain. If no players occupy a sector, Sphere will suspend all handling of timers in that sector. When a timer reaches 0, it will simply stop there, without executing @Timer scripts or doing any default timer actions. As soon as a player enters the sector, it will awaken and everything in that sector will come to life again.
Only information about Extrabuffer is this :
UseExtraBuffer setting to sphere.ini to enable an additional data buffer for outgoing
network data.
|
|
02-19-2013 11:02 PM |
|
|