The following warnings occurred:
Warning [2] Use of undefined constant SAPI_NAME - assumed 'SAPI_NAME' (this will throw an Error in a future version of PHP) - Line: 3388 - File: inc/functions.php PHP 7.4.33-nmm8 (Linux)
File Line Function
/inc/functions.php 3388 errorHandler->error
/showthread.php 116 build_archive_link
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm8 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/inc/functions.php 3324 build_forum_breadcrumb
/showthread.php 195 build_forum_breadcrumb
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm8 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/showthread.php 195 build_forum_breadcrumb






Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
@SkillGain
Author Message
Somersby
Apprentice
*

Posts: 6
Likes Given: 1
Likes Received: 0 in 0 posts
Joined: Nov 2017
Reputation: 0



Post: #4
RE: @SkillGain
So... I have a table (with skills I will use to give a reward). It works great. But, there's any way to combine skills in there? Example... Thief = Snooping+Stealing+Hiding+Stealth.

Code:
[DEFNAME reward_skills]
skillreward.Alchemy 58
skillreward.Musicianship 29
skillreward.Provocation 22
skillreward.Peacemaking 9
skillreward.Enticement 15
skillreward.Blacksmithing 7
skillreward.Carpentry 11
skillreward.Fishing 18
skillreward.Lumberjacking 44
skillreward.Magery 25
skillreward.Mining 45
skillreward.Tailoring 34
skillreward.Tinkering 37
skillreward.Snooping 28
skillreward.Lockpicking 24
skillreward.Stealth 47
skillreward.Hiding 21
skillreward.Stealing 33
skillreward.Taming 35
skillreward.Bowcraft 8

for r 1 58
local.name = <serv.skill.<local.r>.key>
    if (<argn1> == <eval <def.skillreward.<local.name>>>) && (<argn2> == 1000)
     if (<eval <def.skillreward.<local.name>>> == 0)
        return 0
     endif
        if !<eval <src.tag0.reward_<local.name>>>
            src.tag0.reward_<local.name> = 1
            src.tag0.reward_count = <eval ((<src.tag0.reward_count>) + 1)>  
            src.dialog d_reward_gump
        endif
    endif
endfor
(This post was last modified: 11-09-2017 11:27 AM by Somersby.)
11-09-2017 10:52 AM
Find all posts by this user Like Post Quote this message in a reply
Post Reply 


Messages In This Thread
@SkillGain - Somersby - 11-06-2017, 11:15 PM
RE: @SkillGain - darksun84 - 11-07-2017, 12:34 AM
RE: @SkillGain - Somersby - 11-07-2017, 02:17 AM
RE: @SkillGain - Somersby - 11-09-2017 10:52 AM
RE: @SkillGain - darksun84 - 11-09-2017, 08:38 PM
RE: @SkillGain - Somersby - 11-10-2017, 04:37 AM
RE: @SkillGain - darksun84 - 11-10-2017, 04:59 AM
RE: @SkillGain - Somersby - 11-10-2017, 05:35 AM
RE: @SkillGain - darksun84 - 11-10-2017, 05:38 AM
RE: @SkillGain - Somersby - 11-10-2017, 05:41 AM

Forum Jump:


User(s) browsing this thread: 1 Guest(s)