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@SkillGain
Author Message
darksun84
Sir Spamalot
****

Posts: 1,687
Likes Given: 245
Likes Received: 162 in 151 posts
Joined: Mar 2012
Reputation: 35



Post: #2
RE: @SkillGain
You have to use @SkillChange and the argn1 and argn2 value, @SkillGain is fired before the skill increase and is always fired whenever the skill will increase or not.

https://wiki.spherecommunity.net/index.p...killChange

Code:
[EVENTS e_players]
On=@SkillChange
if !<src.isplayer>
return 0
endif

if ( <argn1> == 37 ) && (<argn2> == 1000) //37 is the tinkering skill
if !<src.tag.reward_tinkering>
src.tag.reward_count = <eval ((<src.tag.reward_count>) + 1)>
src.tag.reward_tinkering = 1
src.sysmessage @,,1 Tinkering Complete!
src.dialog d_reward_gump
endif
endif
(This post was last modified: 11-07-2017 12:36 AM by darksun84.)
11-07-2017 12:34 AM
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Messages In This Thread
@SkillGain - Somersby - 11-06-2017, 11:15 PM
RE: @SkillGain - darksun84 - 11-07-2017 12:34 AM
RE: @SkillGain - Somersby - 11-07-2017, 02:17 AM
RE: @SkillGain - Somersby - 11-09-2017, 10:52 AM
RE: @SkillGain - darksun84 - 11-09-2017, 08:38 PM
RE: @SkillGain - Somersby - 11-10-2017, 04:37 AM
RE: @SkillGain - darksun84 - 11-10-2017, 04:59 AM
RE: @SkillGain - Somersby - 11-10-2017, 05:35 AM
RE: @SkillGain - darksun84 - 11-10-2017, 05:38 AM
RE: @SkillGain - Somersby - 11-10-2017, 05:41 AM

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