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Skill-related Customization and a few other things..
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Ultima One
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Ultima One

Post: #2
RE: Skill-related Customization and a few other things..
1. with a lot of effort, im not too sure it would be possible due to the skill id's i would guess youd have to simply override one of the skills to contain all the events and triggers from the other skills, and release a patch to rename it in the skill menu and hide the others. You'd basically be creating your own new skill rather than merging those ones.
Its a sizeable job, I've also been out the game for 2 years so I won't make any more assumptions, but it'd be something id probably find a work around for, like when you roll any of those skills from using them, trigger a roll for all of the others so they grow at the same pace, then code in a skill cap which ignores those skills. Its probably not what you want, but its a first thought if it would meet your requirements

ULTIMA ONE
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07-24-2015 06:22 PM
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RE: Skill-related Customization and a few other things.. - Ultima One - 07-24-2015 06:22 PM

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