The following warnings occurred:
Warning [2] Use of undefined constant SAPI_NAME - assumed 'SAPI_NAME' (this will throw an Error in a future version of PHP) - Line: 3388 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3388 errorHandler->error
/showthread.php 116 build_archive_link
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/inc/functions.php 3324 build_forum_breadcrumb
/showthread.php 195 build_forum_breadcrumb
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/showthread.php 195 build_forum_breadcrumb






Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Skill gump and dialog
Author Message
kn4tseb
Master
**

Posts: 392
Likes Given: 45
Likes Received: 10 in 10 posts
Joined: May 2014
Reputation: 0



Post: #21
RE: Skill gump and dialog
nice, but strlen evaluates how many characters does a text have and 1 character != 1 pixel so im still confuse xD
06-26-2014 04:24 AM
Find all posts by this user Like Post Quote this message in a reply
Extreme
Grandmaster Poster
***

Posts: 1,141
Likes Given: 217
Likes Received: 90 in 77 posts
Joined: May 2012
Reputation: 20

SphereCommunity

Post: #22
RE: Skill gump and dialog
Same pixel or same position?

STEPS BEFORE CREATE A THREAD
- Check the revisions log;
- Use the search button and use the keywords of your problem;
- Check the WIKI;
- Create a thread.
06-26-2014 04:36 AM
Find all posts by this user Like Post Quote this message in a reply
kn4tseb
Master
**

Posts: 392
Likes Given: 45
Likes Received: 10 in 10 posts
Joined: May 2014
Reputation: 0



Post: #23
RE: Skill gump and dialog
same X position

want diferent dtexts or dhtmlgumps to end at the same x point

by default text begins at the x point set, left to right, i want to know if it's possible to make something inverse, the x point would be the starting point but from right to left

i hope i am not confusing you xd
(This post was last modified: 06-26-2014 05:03 AM by kn4tseb.)
06-26-2014 04:46 AM
Find all posts by this user Like Post Quote this message in a reply
Extreme
Grandmaster Poster
***

Posts: 1,141
Likes Given: 217
Likes Received: 90 in 77 posts
Joined: May 2012
Reputation: 20

SphereCommunity

Post: #24
RE: Skill gump and dialog
Hahahah Yes, you are!

use DHTMLGUMP X Y ... <DEF.DIV_RIGHT>YOUR TEXT

STEPS BEFORE CREATE A THREAD
- Check the revisions log;
- Use the search button and use the keywords of your problem;
- Check the WIKI;
- Create a thread.
06-26-2014 08:13 AM
Find all posts by this user Like Post Quote this message in a reply
kn4tseb
Master
**

Posts: 392
Likes Given: 45
Likes Received: 10 in 10 posts
Joined: May 2014
Reputation: 0



Post: #25
RE: Skill gump and dialog
okey ahhahaha i think that def will do it, gonna try it right away.

Worked perfectly, thanks again, i have really lost the count of how many thanks i have given to you xDDDD

PD: i know it's so very unlikely but if for some reason this saturday chile manage to beat brazil, i hope you won't get mad at me xDDDD
(This post was last modified: 06-26-2014 09:32 AM by kn4tseb.)
06-26-2014 08:54 AM
Find all posts by this user Like Post Quote this message in a reply
kn4tseb
Master
**

Posts: 392
Likes Given: 45
Likes Received: 10 in 10 posts
Joined: May 2014
Reputation: 0



Post: #26
RE: Skill gump and dialog
One last question for today, is it possible to add a border to a text with different color?
(This post was last modified: 06-26-2014 02:44 PM by kn4tseb.)
06-26-2014 12:24 PM
Find all posts by this user Like Post Quote this message in a reply
admin phoenix
Master
**

Posts: 354
Likes Given: 1
Likes Received: 23 in 13 posts
Joined: Mar 2012
Reputation: 3



Post: #27
RE: Skill gump and dialog
no, you canĀ“t do it.
06-26-2014 05:26 PM
Find all posts by this user Like Post Quote this message in a reply
Seron
Apprentice
*

Posts: 11
Likes Given: 0
Likes Received: 1 in 1 posts
Joined: Jan 2013
Reputation: 0

Motoi

Post: #28
RE: Skill gump and dialog
You kinda can give text a border in a certain color

Code:
for x -1 1
for y -1 1
dhtmlgump <eval 10-<local.x>> <eval 10-<local.y>> 10 10 0 0 <DEF.BFONT_BLACK>Test
endfor
endfor

dhtmlgump 10 10 10 10 0 0 <DEF.BFONT_RED>Test

This way you would have a red text with a black border.
06-27-2014 01:25 AM
Visit this user's website Find all posts by this user Like Post Quote this message in a reply
[+] 1 user Likes Seron's post
kn4tseb
Master
**

Posts: 392
Likes Given: 45
Likes Received: 10 in 10 posts
Joined: May 2014
Reputation: 0



Post: #29
RE: Skill gump and dialog
gonna try it. thx
06-27-2014 01:45 AM
Find all posts by this user Like Post Quote this message in a reply
Extreme
Grandmaster Poster
***

Posts: 1,141
Likes Given: 217
Likes Received: 90 in 77 posts
Joined: May 2012
Reputation: 20

SphereCommunity

Post: #30
RE: Skill gump and dialog
kn4tseb, you can put the same text behind the main but using an offset...

About the match, I would like to the best played team wins Big Grin

STEPS BEFORE CREATE A THREAD
- Check the revisions log;
- Use the search button and use the keywords of your problem;
- Check the WIKI;
- Create a thread.
06-27-2014 02:42 AM
Find all posts by this user Like Post Quote this message in a reply
[+] 1 user Likes Extreme's post
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)