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Script Pack Update
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daedelus
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Post: #11
RE: Script Pack Update
Great Job hehe!, a question, UO Enchanced work with this?
10-14-2013 04:33 AM
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Mordaunt
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Post: #12
RE: Script Pack Update
Of course

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10-14-2013 04:52 AM
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RanXerox
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Post: #13
RE: Script Pack Update
The new script pack is in... but like I said before, don't apply this to a live shard yet since there may be some more big changes coming this week. My plan for this week is:

* delete the blank files
* convert Unix formatted files back to DOS
* move more stuff from the "unsorted" file into other places
* examine backward compatibility side effects (which might mean a bunch more itemdef/chardef renames)
10-16-2013 09:33 AM
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Lazarus
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Post: #14
RE: Script Pack Update
(10-16-2013 09:33 AM)RanXerox Wrote:  The new script pack is in... but like I said before, don't apply this to a live shard yet since there may be some more big changes coming this week. My plan for this week is:

* delete the blank files
* convert Unix formatted files back to DOS
* move more stuff from the "unsorted" file into other places
* examine backward compatibility side effects (which might mean a bunch more itemdef/chardef renames)


Is the new nightly of scripts?

thanks for all. I will try the new scripts and work in it.

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(This post was last modified: 10-17-2013 12:33 PM by Lazarus.)
10-17-2013 08:37 AM
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Mordaunt
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Post: #15
RE: Script Pack Update

[Image: 2nis46r.jpg]
10-17-2013 08:39 AM
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Lazarus
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Post: #16
RE: Script Pack Update
(10-17-2013 08:39 AM)Mordaunt Wrote:  56b? no... it's here: http://nightly.prerelease.sphere.torfo.org/

I'm a stupid. Thanks! I have edited my post ^_^

I will try it!

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10-17-2013 12:34 PM
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Archaaz
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Post: #17
RE: Script Pack Update
Do I download this from the SCP link on the SphereServer page, or is it a different download? Thanks in advance.
11-08-2013 04:47 PM
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Mordaunt
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Post: #18
RE: Script Pack Update
It's the nightly script pack on the link I gave to Lazarus.
But be warned there are a LOT of changes, it will mess up already spawned worlds, but the pack is a lot more complete than either the old script pack or the SCP.

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11-08-2013 09:39 PM
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Archaaz
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Post: #19
RE: Script Pack Update
(11-08-2013 09:39 PM)Mordaunt Wrote:  It's the nightly script pack on the link I gave to Lazarus.
But be warned there are a LOT of changes, it will mess up already spawned worlds, but the pack is a lot more complete than either the old script pack or the SCP.

Ah, many thanks. No spawned world here, yet. Mostly curious to see the changes and how to incorporate them, and mote important newly implemented systems.
11-09-2013 02:18 AM
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Alaric
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Post: #20
RE: Script Pack Update
Code:
07:29:ERROR:(sphere_backward_compatibility.scp,123)Undefined symbol 'C_H_HERBALIST'
07:29:ERROR:(sphere_backward_compatibility.scp,123)Undefined keyword 'ADD'


Newest script-pack, newest sphere. Mage gives this error too/other town guys might do it as well (just reminding, I know that you know it needs to be redone).
(This post was last modified: 01-20-2014 05:05 PM by Alaric.)
01-20-2014 05:05 PM
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