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SECTORSLEEP
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Handred
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Joined: Jul 2012
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Post: #5
RE: SECTORSLEEP
Seems like I found somekind of solution.

Do a nukechar of your world
In my case, all my monsters are having e_monster as a common event.
Make them RUN N only once. (Move wont work and you might stuck them anyway)

It seems like it wakes up the sectors and they are spawning and moving right now.

Code:
[FUNCTION fix_hanging]
local.p=<p>
p=1,1
nukechar f_fix_hanging
self
p=6143,4095
self
p=<local.p>

[function f_fix_hanging]
if (<isevent.e_monster>)
    run n
endif
07-23-2012 10:30 PM
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Messages In This Thread
SECTORSLEEP - Handred - 07-23-2012, 06:01 AM
RE: SECTORSLEEP - Soulless - 07-23-2012, 04:36 PM
RE: SECTORSLEEP - darksun84 - 07-23-2012, 05:47 PM
RE: SECTORSLEEP - Gil Amarth - 07-23-2012, 09:38 PM
RE: SECTORSLEEP - Handred - 07-23-2012 10:30 PM

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