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Reward system based on char level
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Catalan_mistral
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Post: #3
RE: Reward system based on char level
Hi Snaigel, in answer to your problem, the MOREX on the corpse is the CHARDEF of the creature before death, so you should be able to put whatever exceptions you want in there.

Also as a sidenote Darksun84 posted a condensed version of the function, should also be able to do a condensed version of the event aswell, something along the lines of
Code:
[events e_lootbonus_test]
ON=@DeathCorpse
serv.newitem i_gold,{<EVAL (<act.tag0.mylevel>*3)+<act.tag0.lootbonus>> <EVAL <act.tag0.lootbonus>*20>},<ARGO>
IF (<EVAL RAND(<EVAL (100-<act.tag0.mylevel>)+<act.tag0.lootbonus>>)> == 1)
serv.newitem power_scrolls,1,<ARGO>
endif

This may/maynot work, haven't scripted for many years and forgotten lots but I am sure any of the expert scripters can re-edit it Smile

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(This post was last modified: 02-01-2017 02:00 AM by Catalan_mistral.)
02-01-2017 01:51 AM
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RE: Reward system based on char level - Catalan_mistral - 02-01-2017 01:51 AM

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