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Resist Community.
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Lazarus
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Hybris Ultima Online

Post: #1
Resist Community.
Hi! First sorry for my english ^_^

I have a question with the NEW system of MagicResistance in Sphere Community Pack.
Code:
if <def.scp.NewSkills_ResistingSpells> == 1
if <serv.spell.<tag.spellhit>.flags>&spellflag_resist
local.resist = <eval <magicresistance>-((<src.evaluatingintel>*<spellcircle <tag.spellhit>>)/20)>

if <local.resist> > (<r>)
argn1 -= <r<eval <magicresistance...
else
argn1 -= <r<eval <magicresista...
etc etc etc

My question is: How works that Random in
Code:
if <local.resist> > (<r>)
(Because there's no number and IT WORKS! if i have more resist [like 100.0] the first argn1 works more than the 2º, and if i have less resist, the 2º agrn works more than the 1º...


And another question: ¿How can I do this without the SPELLCIRCLE?
I want the Resist in same level = of spell... but... Adding Magery in the place of Spellcircle ^_^.

Thank you for reading! Smile

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07-16-2012 04:41 AM
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darksun84
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Post: #2
RE: Resist Community.
<R> is the same of using <R1000>
07-16-2012 04:45 AM
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Lazarus
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Posts: 352
Likes Given: 11
Likes Received: 7 in 6 posts
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Hybris Ultima Online

Post: #3
RE: Resist Community.
(07-16-2012 04:45 AM)darksun84 Wrote:  <R> is the same of using <R1000>

Thanks! Rly! ^_ ^

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07-16-2012 05:08 AM
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