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Resend Dialog
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Staff_Stanic
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Dimension Shard

Post: #11
RE: Resend Dialog
Please, explain what you want to do...
05-10-2014 04:16 AM
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MirroR
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Joined: Apr 2012
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Resty of Abyss

Post: #12
RE: Resend Dialog
See dialog box is updated explicitly. http://www.youtube.com/watch?v=o9JiT-TLPJc
and with a single touch.
(This post was last modified: 05-10-2014 04:24 AM by MirroR.)
05-10-2014 04:22 AM
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Staff_Stanic
Journeyman
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Posts: 96
Likes Given: 25
Likes Received: 14 in 8 posts
Joined: Nov 2012
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Dimension Shard

Post: #13
RE: Resend Dialog
Okay, try something like that:
Code:
[DIALOG d_boatpvpm]
150,150
resizepic 0 0 2620 225 200
dhtmlgump 0 10 225 25 0 0 <def.bfont_purple><def.center>Cannon Kontrol<def.centere>

button 10 35 4005 4006 1 0 1
dhtmlgump 45 36 100 25 0 0 <def.bfont_white>CLEAN

IF !(<TAG0.Cannon_Clean>)
dhtmlgump 105 36 100 25 0 0 <def.bfont_lred>Dirty
ELIF (<TAG0.Cannon_Clean> == 1)
dhtmlgump 105 36 100 25 0 0 <def.bfont_lyellow>Cleaning...
ELSE
dhtmlgump 105 36 100 25 0 0 <def.bfont_lgreen>Clean
ENDIF


[DIALOG d_boatpvpm BUTTON]
ON=1
IF (<TAG0.Cannon_Clean> == 1)
SRC.SYSMESSAGE @,,1 Wait! The Cannon is being cleaned!
ELIF (<TAG0.Cannon_Clean> == 2)
SRC.SYSMESSAGE @,,1 The Cannon is already cleaned!
ELSE
TAG.Cannon_Clean=1
TIMERF 3,TAG.Cannon_Clean=2
SRC.TIMERF 3,SyncDialog_boatpvpm <UID>
ENDIF
SDIALOG d_boatpvpm

[FUNCTION SyncDialog_boatpvpm]
TRYSRC <UID> SRC.DIALOGCLOSE d_boatpvpm
TRYSRC <UID> UID.<ARGS>.DIALOG d_boatpvpm

If dosen't work, change the TRYSRC in SyncDialog_boatpvpm
(This post was last modified: 05-10-2014 04:54 AM by Staff_Stanic.)
05-10-2014 04:47 AM
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MirroR
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Posts: 36
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Joined: Apr 2012
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Resty of Abyss

Post: #14
RE: Resend Dialog
Nice work, thank you. it works very well.
05-11-2014 01:17 AM
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