|
Regions loading
|
|
| Author | Message |
Aimed ![]() Apprentice ![]() Posts: 20 Likes Given: 0 Likes Received: 4 in 3 posts Joined: Apr 2015 Reputation: 0 |
|
||
| 04-22-2015 06:15 AM |
|
|
« Next Oldest | Next Newest »
|
| Messages In This Thread |
|
Regions loading - Aimed - 04-20-2015, 05:45 AM
RE: Regions loading - Aimed - 04-22-2015, 01:02 AM
RE: Regions loading - Sharlenwar - 04-22-2015, 02:24 AM
RE: Regions loading - Aimed - 04-22-2015 06:15 AM
RE: Regions loading - XuN - 04-22-2015, 04:45 PM
RE: Regions loading - Aimed - 04-23-2015, 06:56 AM
|
User(s) browsing this thread: 1 Guest(s)

Home
Forum
Downloads
SphereWiki
Search
Discord Channel
Facebook
Twitter



Im asking about regions, not about sectors. Sectors are the 64 by 64 tiles squares usually(at least on RunUO) so I don't think it's different on Sphere, as far as I remember they're responsible for loading of all in-game objects. Also you can not define them as they're inside the core. Now, regions are loaded over these sectors, you can define as many regions as you would like to. Regions overlap sectors of course, but u can also make regions overlap each other and it seems like it depends on their size. So a smaller region will always be above a bigger one, otherwise a bigger region will just nulify the small one. And this is my question 


![[+]](images/collapse_collapsed.gif)