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Region or room underground
Author Message
Coruja
Sphere Developer
*****

Posts: 987
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Joined: Jul 2012
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Dimension Shard

Post: #4
RE: Region or room underground
on sphere it's not possible create 2 AREADEF / ROOMDEF at the same spot with different Z

but if you really want stop the weather effect, try using a workaround that will set FLAGS |= statf_indoors on the player when it goes underground, players with this flag will not have weather effects. It's a horrible solution but maybe it will help. Something like this
Code:
[ITEMDEF i_floor_noweather]
ID=i_floor_marble
NAME=Floor to stop weather effects

ON=@Create
ATTR=attr_invis|attr_move_never  //this will make it invisible to players

ON=@Step
IF (<SRC.FLAGS> & statf_indoors)
  SRC.FLAGS &= ~statf_indoors
  SRC.EVENTS -e_floor_noweather
ELSE
  SRC.FLAGS |= statf_indoors
  SRC.EVENTS +e_floor_noweather
ENDIF

[EVENTS e_floor_noweather]  //this event will remove the flag if the player leave the region using teleport/recall/gate/etc without step again on the workaround floor to unset the flag
ON=@RegionLeave
SRC.FLAGS &= ~statf_indoors
SRC.EVENTS -e_floor_noweather
09-20-2014 02:01 AM
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Messages In This Thread
Region or room underground - artexd - 09-19-2014, 04:08 AM
RE: Region or room underground - Extreme - 09-19-2014, 06:39 AM
RE: Region or room underground - artexd - 09-19-2014, 09:03 PM
RE: Region or room underground - Coruja - 09-20-2014 02:01 AM
RE: Region or room underground - artexd - 09-20-2014, 03:20 AM

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