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"Rare" Spawner Event
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gergecoelho
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Posts: 31
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Joined: Jul 2015
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Post: #5
RE: NPC Events not being applied
Whoa those were some rookie mistakes. Corrected them and cleaned up a bit the parenthesis, but it steel doesn't seem to work. The stats aren't being applied.

Code:
[EVENTS e_NPC_Triumphus] //NPC Spawn
ON=@Create
ALLSKILLS = <EVAL 100 + <TAG.LEVEL> * 80>
IF (<TAG.NPCCLASS> == 01) //Brute
    STR = <EVAL 18 + <TAG.LEVEL> * 8 + {1 3}>
    DEX = <EVAL 3 + <TAG.LEVEL> * 8 + {1 3}>
    INT = <EVAL -3 + <TAG.LEVEL> * 8 + {1 3}>
    MAXHITS = <EVAL <STR> + 20>
    HITS = <MAXHITS>
    EVENTS +e_brute
ENDIF

1. I don't know if ALLSKILLS can be called in like that;
2. I've tried <TAG.NPCCLASS> == 01 and just 1, it's being defined on the Chardef block.

Any clues? Sad
05-02-2017 02:33 AM
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Messages In This Thread
"Rare" Spawner Event - gergecoelho - 04-29-2017, 02:06 AM
RE: NPC Events not being applied - Coruja - 05-01-2017, 04:38 PM
RE: NPC Events not being applied - gergecoelho - 05-02-2017 02:33 AM
RE: "Rare" Spawner Event - gergecoelho - 05-05-2017, 10:17 AM
RE: "Rare" Spawner Event - darksun84 - 05-05-2017, 09:26 PM
RE: "Rare" Spawner Event - gergecoelho - 05-06-2017, 09:10 AM

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