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Question : How to Skin an NPCs without using a bladed weapon
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Coruja
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Dimension Shard

Post: #3
RE: Question : How to Skin an NPCs without using a bladed weapon
you can have some fun with t_corpse

the items must be created manually, and MORE1 will check if the corpse is already carved to prevent create these items again

I dont remember how sphere check internally if the corpse is already carved, but maybe its MORE1. You must use the same as the internal function to prevent double-carve (an orc will carve the corpse, then a human will carve it again)

Code:
[TYPEDEF t_corpse]
ON=@DClick
IF (<SRC.RACE>==Orcish) && !(<MORE1>)
  SRC.SYSMESSAGE You're an orc and carved the corpse.
  ARGS=<SERV.CHARDEF.<eval <MOREX>+<MOREY>>.RESOURCES>
  WHILE !(<isempty <ARGV[<LOCAL._WHILE>]>>)
    SERV.NEWITEM <STREAT <ARGV[<LOCAL._WHILE>]>>,<STRARG <ARGV[<LOCAL._WHILE>]>>
    NEW.CONT=<UID>
  ENDWHILE
  MORE1=1
ENDIF
03-28-2014 03:59 PM
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RE: Question : How to Skin an NPCs without using a bladed weapon - Coruja - 03-28-2014 03:59 PM

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