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Unknown game packet (0x43) received.
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Russian
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Post: #1
Unknown game packet (0x43) received.
Hello.

SphereSvr.exe 25.03.2014 Pre-release.

I have a constant error (attachment file)
WARNING:83:Unknown game packet (0x43) received.

How solve this error?

Thanks.


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03-29-2014 12:45 AM
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Ben
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SphereCommunity

Post: #2
RE: Unknown game packet (0x43) received.
0x43 is a GOD client packet...
If you wish to use that client, just use a packet filter with a RETURN to silently disable that warning.
If no one is using a GOD client, then I have no idea what the problem is.

AxisII's current version: 2.0.4j
AxisII SourceCode on Github
AxisII up to date changelog
03-29-2014 02:25 AM
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Feeh
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Post: #3
RE: Unknown game packet (0x43) received.
Some packets used with god client was modified to newer clients. I don't know if it is the case for the 0x43 packet.
If you're not using god client, post your client version and if possible, verify if there is a pattern of when or in what situations the client send it

Feeh/Epila - Nightly releases / SphereWiki / Github Issues / Sphere's GitHub
03-29-2014 04:11 AM
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Russian
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Post: #4
RE: Unknown game packet (0x43) received.
What is GOD client? :_)
03-29-2014 04:33 AM
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Feeh
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Post: #5
RE: Unknown game packet (0x43) received.
http://www.runuo.com/community/threads/g...ost-261854 Wrote:The god client is a special client developed for OSI staff members. From it, Gamemasters/Designers/Whatever can edit the world, add npcs, change resources, monitor players, and a bunch of other things.

Feeh/Epila - Nightly releases / SphereWiki / Github Issues / Sphere's GitHub
03-29-2014 04:49 AM
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Russian
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Post: #6
RE: Unknown game packet (0x43) received.
Thank you.

I have another problem:

Code:
14:31:DEBUG:__ thread (2608) __ |  # | _____ function _____________ | ticks passed from previous function start ______
14:31:DEBUG:>>         2608     |  0 | NetworkManager::processAllInput | +0
14:31:DEBUG:>>         2608     |  1 |   NetworkInput::processInput | +0
14:31:DEBUG:>>         2608     |  2 |    NetworkInput::processData | +0
14:31:DEBUG:>>         2608     |  3 |    NetworkInput::processData | +0
14:31:DEBUG:>>         2608     |  4 | NetworkInput::processGameClientData | +0 <-- exception catch point (below is guessed and could be incorrect!)
14:31:DEBUG:>>         2608     |  5 | PacketSpeakReqUNICODE::onReceive | +0
14:31:DEBUG:>>         2608     |  6 |   CClient::Event_TalkUNICODE | +0
14:31:DEBUG:>>         2608     |  7 |       CClient::Event_Command | +0
14:31:DEBUG:>>         2608     |  8 |       CClient::addTargetVerb | +0
14:31:DEBUG:>>         2608     |  9 |           CClient::addTarget | +0
14:31:DEBUG:>>         2608     | 10 |         CClient::SetTargMode | +0
14:31:DEBUG:>>         2608     | 11 |     CObjBase::RemoveFromView | +0
14:31:CRITICAL:"Access Violation" (0xc7c49), in SUB: NetworkInput::Message::ProcessMessage()
14:31:DEBUG:dd:Parsing Packet len=28 id=0xad [2014/03/29 14:31:22]
        0  1  2  3  4  5  6  7   8  9  A  B  C  D  E  F
       -- -- -- -- -- -- -- --  -- -- -- -- -- -- -- --
0000   ad 00 1c 00 00 26 00 03  52 55 53 00 00 2e 00 52   .....&..RUS....R
0010   00 45 00 4d 00 4f 00 56  00 45 00 00               .E.M.O.V.E..

How solve this?

I returned sphere.exe to in stable version of 2012 year. Because Sphere server of 2014 year is very very bad.

All magic from my sphere spells.scp is not work, because, for some reason it took her to change in recent versions, change spell flags etc.

Why need bother to change spell flags, It was impossible to allow administrators to update the server to the latest version.

Server can not be transferred to a more recent version.


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(This post was last modified: 03-29-2014 09:26 PM by Russian.)
03-29-2014 08:33 PM
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